Jhelom has long been known to generate heroes of the fighting variety; the city is the very embodiment of the virtue of Valor. From this city came the loose association known as the Jhelom Fighters Guild which guarded the city, trained warriors and went out into the realm selling their sword arms as mercenaries.
From this loose association of profit seeking mercenaries arose a group called the Knights of the Crux Ansata who wanted to be more. Not just mercenaries and Valorous Heroes, but examples of the perfection of spirit over temptation and vice, with the Virtues of Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility as their personal guide.
When the great volcano appeared on Fire Isle, and the Underworld opened itself to Britannia it was the Knights of the Crux Ansata who volunteered to first enter and explore, and perchance to live and flourish within the deeps known as the Stygian Abyss.
Within the Stygian Abyss the prejudices that commonly plague rough human warriors have broken down, tempered by both need and by virtue. The Knights have rejected all intolerant views of Elves, Gargoyles and any other sentient race that shows themselves to be more friend than foe. Gone are the resistances to magic and sorcery, in order to survive they have gathered closely any and all who seek themselves kind and generous Knights of both sword and magic who are guides by the virtues.
Within the Stygian Abyss the Knights have discovered many powerful artifacts and ancient devices buried deep within the passages between Britannia and Tur Mur. This has served to make them exceedingly powerful and rich not only in material wealth but in knowledge and in spirit.
Not much is known of the recent goings on of the Knights of the Crux Ansata. In the years since the Stygian Abyss has been opened very little has been heard from them, only occasionally will one or a pair appear for a short time on some sort of errand and then return quietly to Fire Island and the Underworld.
Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility. It is by these virtues alone that they have survived and grown as an organization, and it is by these virtues alone they have toiled against the darkness.
Wholly intolerant of the symbols of Chaos and Disorder, the Knights are bastions of Order, Light and Goodness with the primary goal of protecting and maintaining order in the lands of Britannia and Sosaria as a whole.
The purpose of this group is to organize a Royal Britannian Guard flavor to the Atlantic shard with a unique spin, this group would be paired with a similar group designed and structured for the ‘darker’ player types. These two groups would interact on a role playing level and would be either rivals or be enemies, or both. A single character could not gain rank in both groups at the same time.
The current Headquarters for the Knights of the Crux Ansata is in Trammel Britannia, North Jhelom, just North West of the Moongate at the old Counselors Meeting Hall.
In Game Chat Channel:
For ALL official in game communication we use the channel "CruxAnsata" especially for guidance during events and working together.
0: Citizen Conscript
3: Private First Class
6: Master Sergeant
7: Knight Lieutenant
8: Knight Captain
9: Knight Major
10: Lieutenant Marshal
11: Field Marshal*
12: Marshal Brigadier*
13: Grand Marshal Commandant**
* Nearly Impossible to attain.
** Not Attainable.